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Post  Admin on Mon Mar 05, 2012 6:50 pm

When ever you level you gain 2 skill points. You may only spend 1 skill point in a particular skill each level (You can not double up). Skill point add to base stats allow further customization. Some skills will reduces one skill while raising an other so make sure you read carefully. Every 5 points spent in a skill will open up a Unique ability.

Stealthy: +5 Speed per rank

  • Level 5 : You speed Score is considered +50% for hiding purposes.
  • Level 10: You speed Score is considered +100% for hiding purposes.
  • Level 15: You speed Score is considered +150% for hiding purposes.
Sturdy: +5 Defense per rank

  • Level 5:When a Weapon strikes you may deal damage to it like you attacked the weapon but instead of attack power use 50% of your Defense.
  • Level 10:When a Weapon strikes you may deal damage to it like you attacked the weapon but instead of attack power use 100% of your Defense.
  • Level 15:When a Weapon strikes you may deal damage to it like you attacked the weapon but instead of attack power use 150% of your Defense.

Aware: +5 Sensing per rank

  • Level 5 : Your Sensing Score is considered +50% for detecting hidden targets.
  • Level 10: Your Sensing Score is considered +100% for detecting hidden targets.
  • Level 15: Your Sensing Score is considered +150% for detecting hidden targets.

Fleet: +10 Speed & -20 Hit Points per rank

  • Level 5: You are incredibly nimble but a relatively fragile. You gain a 5% chance to avoid damage completely when attacked as long as your speed is equal to or greater than the attackers speed.
  • Level 10: You are incredibly nimble but a relatively fragile. You gain a 10% chance to avoid damage completely when attacked as long as your speed is equal to or greater than the attackers speed.
  • Level 15: You are incredibly nimble but a relatively fragile. You gain a 15% chance to avoid damage completely when attacked as long as your speed is equal to or greater than the attackers speed.
Smart: +5 Knowledge per Rank

  • 5- +1 Tech known
  • 10- +1 Tech Known
  • 15- +1 Tech Known

Extra Techniques are already figured into the calculator

Healthy: +20 Hit points per rank

  • Regen 5 HP at the beginning of your post
  • Regen 5 HP at the beginning of your post
  • Regen 5 HP at the beginning of your post
This ability stacks with itself.

Brute: +10 Strength & -10 Chi per rank

  • +10 Strength and +10 Defense but lose an addition 10 Chi
  • +10 Strength and +10 Defense but lose an addition 10 Chi
  • +10 Strength and +10 Defense but lose an addition 10 Chi

This ability Stacks with itself.

Bookworm: +5 Knowledge/+5 Spirit Power & -20 Hit Points per rank

  • +10 Spirit Power and +10 Spirit Defense but lose an addition 20 Hit Points.
  • +10 Spirit Power and +10 Spirit Defense but lose an addition 20 Hit Points.
  • +10 Spirit Power and +10 Spirit Defense but lose an addition 20 Hit Points.

This ability stacks with itself.

Strong: +5 Strength per rank

Resilient: + 5 Spirit Defense per rank

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